One of the most common questions I get when I say that this world isn’t real are, basically, “so if it’s not real, it doesn’t really matter what we do?” and “why not just kill ourselves and get it over with?” The second, implicit thing that is seldom or never asked, but people just assume it, is that if the physical world isn’t real, the astral world lies in the direction away from the matter, and in the direction of human imagination, fantasy and abstract things.
First of all, if you pay attention you will see that I don’t really formulate things that way – I don’t really say that the world isn’t real. I say that it’s software and not hardware. I say that it isn’t the reality. I say there is no “here”. I say that there are levels of reality, or levels of illusion of you want, and you can nest illusion within simulation and so on, and God is the most fundamental reality. The “it’s not real” formulation is what the audience infers, because they think that’s what I’m saying, but this is a mistake.
This “place” is a mixture of reality and illusion. The world itself is a persistent, convincing illusion. I won’t say it’s a simulation, because the word implies that it mimics something that looks very much like it, which it does not – it’s its own thing, not a lower-reality copy. The most accurate description would be that it’s of the same kind of a virtual reality as the interior of a video-game that is not designed to mimic our world, but it has its own laws and logic, it’s consistent in its behaviour, and once you’re connected to it, all your memories and perceptions of the outside world are suppressed. So far, nothing I said contradicts the idea that it is not real, other than the fact that “real” is usually defined as something you can consistently perceive and scientifically test. However, when you have actually real souls connected to such a virtual reality, things become very real, in the sense that all the interactions they have are real. You can hurt actual people in the virtual world, which is something you can easily see in the online games, where you have sociopaths who use the virtual reality to intentionally hurt others because they think it’s not real, and so they can do whatever they want. This is what I would call a nested illusion, or an illusion within an illusion, the only difference being that we can’t yet create illusions that completely suppress memory and perception that contradict it. However, if you observe how people behave in those online multiplayer games, you’ll see that those who behave as if it isn’t real, and they can do whatever they want to others as if it has no real consequences, turn into very real assholes, and their actions produce very real victimization of others. If you could perceive their karmic bodies, you would see that all those “virtual” actions have very real consequences, because if you practice being an asshole, you actually turn into one, and you can’t just turn that off. Also, rules of the game matter a lot, and people instinctively try to win, and so they adapt to the rules in ways that allow them to score higher. If the game defines “winning” as obtaining control over the greatest number of virtual in-game resources, such as special kinds of swords, armour and amulets, in-game money and assets and so on, and you need to hurt other real players and treat them as stepping-stones on your way towards greater virtual acquisitions, what’s going to happen is that you are going to break the rules of an actually real world made by God, in order to score virtual achievements in a virtual world, and the world will try to suppress the feeling of wrongness you feel in the actually real world, and rationalize it by “but I got the level 12 sword that damages armour and scores one-hit kills against dragons, and I got 10000 gold coins”, and all you had to do to get it is kill your wife in the actual world, or something equally “unimportant”. Also, when I talk about attractors, imagine some bullshitful in-game thing such as Amulet of the Green Forest that gives you the ability to shapeshift and phase through objects, and in normal circumstances you would shrug and say “whatever”, but let’s say that the game engine has the ability to blend such virtual structures with something from the real world, that is actually attractive, because it radiates higher reality or fulfilment, and such a virtual achievement becomes attractive to you on the level of a much deeper reality, and when you see that stupid amulet in the game, you feel some deep attraction you can’t logically explain, and you feel as if it gives you a reason to invest time, energy and effort, and it gives you a worthy goal to strive for, and you become willing to sacrifice all sorts of things that matter to you in order to get that thing, but when you get it, it doesn’t feel right, and it feels as if the goal has shifted to another thing, another sword, amulet, book or cloak, and you keep hunting those mirages, at the same time sacrificing things that actually matter, hurting people who actually matter to you, because you are hunting “greatness” and “fulfilment”.
What I mean when I say this place is a combination of illusion and reality, is that you didn’t actually leave the real world to come here, because there is no “here”. You are still in the real world, and so are all the other souls you constantly interact with. However, the “Amulet of Golden Dawn” and “Sword of Thorough Maiming” are illusions. If the rules of the game persuade you that you need to win at all cost, and this means breaking your relationships with actual people in the real world, or committing karmic violations that will harm or destroy your soul, in order to attain the Amulet of Golden Piss and win the throne of the kingdom of Kebabia, you will find out that winning and losing aren’t what they seem at the first glance. When you’re done “winning” and wake up in the real world, and see how much you actually fucked up, your perspective might change drastically. Also, there are things that require you to commit yourself in certain ways that go beyond this life in order to be allowed to attain something here. For instance, you commit your soul to the Creator of the World in order to be able to manifest “miracles” or achieve some state of consciousness while incarnated. Once you wake up, you find out that the commitment you made inside the illusion still binds you, and you permanently lost your freedom and spiritual sovereignty, and you are basically a slave now, or a battery that powers some in-world attractor. A trivial case would be selling your soul to Satan, either figuratively or literally, for some in-world achievement, and finding out that what you got is a mirage in the world of mirages, and what you sold is the only thing that has value.
So, when I say that there is no “here”, but also that this place is a mixture of reality and illusion, I mean that quite literally. This place is not real, but God is very real, and God is also reality underneath all else. God is “hardware”. Remove the veil of matter and you find out that you were in the mind of God, the entire time. The fact that the world is an illusion doesn’t mean it’s not rendered within the most holy and sacred reality. When I say there is no world, it means you are in fact in the mind of God. It doesn’t mean that everything is shit. It means the Amulet of Wealth and the Sword of Conquest are shit, but your co-player might be your actual wife or best friend from the real world created by God, and killing them in-game to get the amulet might be a really bad idea with real-world consequences. Also, since you’re really in the mind of God, everything you think and do has actual consequences in terms of your relationship with God, who is the highest of realities and greatest of achievements. God can be touched through real things even in an illusory world. That is the secret.
So, obviously, there’s much more to it than people initially think, and it’s both more complex and far simpler than you might imagine.